Application for [community profile] mylittlejamjar

Nov. 27th, 2013 07:08 pm
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[personal profile] vexedbittysnake


OUT OF CHARACTER INFORMATION
Player Name: Airdra
Player Journal: [personal profile] hyper_air_dragon
Age: 29
Contact: [plurk.com profile] Airdra or KamenFirestorm @ AIM
Characters Played: Utsusemimaru, AQUAMAN

IN CHARACTER INFORMATION
Name: Takeshi Asakura
Canon: Kamen Rider Ryuki
OU/AU/OC: AU
Canon Point: Ryuki has four possible endings/timelines. He's taken from after his death in the TV series timeline, before the final episode, and after spending a bit of time in [community profile] wonderfulworlds.

History: For Asakura's canon history, there is a wiki link here.

Following his suicide by cop in-canon, Asakura found himself drafted into the Reaper's Game at [community profile] wonderfulworlds. He was given a choice: he could play as a Player and try to win the right to come back to life, or he could serve as a Reaper and try to stop other Players from winning. There was no contest between the two options in Asakura's eyes. He gladly became a Reaper, and he reveled in the extra power that would let him continue working off his vexations in the afterlife.

It did not take long at all for Asakura to antagonize every single other person in the Reaper's Game. While some of the other Reapers were reluctant to hurt Players in the name of the Game, he took joy in it and was particularly frustrated with the rule that Reapers were generally not allowed to cause direct harm to the Players. He developed a particular dislike of the ever-cheerful Ryoji, especially after Ryoji's Persona surprised him and was able to break one of his hands. He was incredibly wary of Fluttershy and Fluttercruel, especially after they somehow manhandled him to a bathroom to wash his mouth out with soap after saying horrible, horrible things. Sasuke was a bit of an annoyance, especially after a mission involving the Players needing to get Reapers to show Christmas cheer ended up with Asakura wearing a Santa hat. (He does not speak of this, and mentioning Santa hats sets him off something fierce.)

Running into Asakura was almost always a guarantee you would be in for a hard time, whether or not you were a Player or another Reaper. When Zecora was turned into a human as part of her entry fee, he attempted to teach her "helpful human sign language" in the hopes she'd accidentally use an obscene gesture on someone. (She was, of course, too smart to fall for that.) When Ryoji was in danger of ending the world and wanted Asakura to kill him, which Asakura had been trying to do anyway, Asakura refused out of pure contrariness and spite. (Besides, watching a world end sounded cool.) The one time he came remotely close to helping anyone out was when Kreutzer was mistaken for an MMO boss by the natives of one of the worlds they visited, and he was mistaken for her sub-boss when he came by to popcorn.gif at the whole thing. Defending himself got a little messy, but it was enjoyable enough (until he was punished and had his Advent Deck taken away the next week).

Asakura stuck around with the game through the tumult that lead to Zecora's rise as the new Composer. During this time, he acquired a dangerous Cantus form, which he used to serve as a major hurdle for anyone trying to fight for the end of the current Game. He was soundly defeated, but somehow or another, he survived this defeat and remained hanging around the fringes of the newly-restarted Game.

Personality:Put as simply as possible, Asakura is a terrible excuse for a human being. No other Rider revels in the Rider War quite so much as he does. His complete lack of compassion has led the other Riders on occasion to wonder if he might actually be a monster himself. He kills the other Riders with no remorse, and any time he is called out on his behavior, he laughs it off.

Asakura lives only for himself and his own pleasures, and he enjoys nothing more than fighting and causing pain. He frequently feels “vexed,” and the best way to burn off those vexations is to engage in various acts of destruction, whether or not it’s against others or, in some cases, even himself. When he is incarcerated, he will engage in various self-destructive behaviors such as beating his head against the bars of the cell just so he can try to work out his vexation. On another occasion, a reporter has found him injured and hiding out in an alley. He’s too weak to do much, but he asks her to beat him with a nearby pipe so that he can feel something. In a pinch, his own pain will work just as well as the pain he can inflict upon others. At times, Asakura’s rage towards his vexations seems to be more of an existential thing than anything else, as though he exists through destruction. He only feels alive when he is engaged in some act of violence or another.

Asakura's determination to keep on fighting carries over to extremes. Riders can only stay in the Mirror World for a limited amount of time, at which point their armor and bodies will start to break down. During a fight with Ryuki and Knight, Asakura pushes this to its limits, exhausting himself greatly. When the three of them finally emerge from Mirror World, he still won't let the fight go, chasing after the other two Riders with a length of pipe until he passes out in the middle of things. He will literally fight until he drops.

One thing Asakura is bad at is maintaining positive personal relationships with others. He has no close personal ties with anyone or anything. His family? They’re out of the picture, because he killed them. When he was thirteen years old, there was a terrible house fire that claimed the lives of both of his parents and, he thought, his younger brother, Akira. The fire was entirely Asakura’s fault, and it was started with the specific intent to kill his family because they annoyed him. Akira’s name was changed and he went to live elsewhere, leaving Asakura to think he was dead. Eventually, the brothers are reunited. Asakura has Venosnaker eat Akira, finishing the job of getting rid of his family. He laughs off anyone’s attempts to bring up any of the lies he fed everyone involved in setting up that meeting—there’s no guilt. He doesn’t seem to need other people outside of the entertainment they may be able to provide him, and he’s the sort who is rough on his toys.

Despite this, he can tolerate and work with other people for short periods of time if he has to. This works out better if he thinks they have similar goals--bigger and better fights--or if the other party has done him a favor. In one instance, when he's on the run from the police, he's helped out by Ren, Kamen Rider Knight. Ren helps Asakura by providing a getaway car and then later blowing up said car in an attempt to help Asakura fake his death. After this, Asakura's shown to be a bit more tolerant of Ren (i.e. hanging around him and only hitting inanimate objects with a pipe while he's bored and not hitting Ren), even going so far as to permit him to fight Ryuki without trying to take over despite wanting to kill Ryuki himself. He's also capable of being somewhat hospitable; when Kanzaki shows up to speak with him about fighting other Riders, Asakura's actually polite enough to offer him some food. Kanzaki's the one who gave him Ouja's power, and he can respect that.

Asakura can at times be very sly, and he knows how to tell people what they want to hear. When he’s incarcerated and separated from his Advent Deck, thus rendering him powerless, he still manages to escape from jail using his wits. This takes some doing, considering at this point in his confinement, he is very heavily restrained. The lawyer that’s been assigned to him is remarkably naïve, and Asakura’s able to play the man’s earnest desire to serve his client well into a successful escape. He tricks the lawyer into bringing him his personal effects inside the cell, which allows him to overpower the lawyer, switch clothing with him, and simply walk out of the prison.

In another instance, the time he killed Akira, he’d been wounded after a battle and wasn’t in very good shape as he hid out and tried to care for himself. A reporter who had been working on his story found him, and he was able to talk her into arranging a meeting with Akira. She’d revealed that his brother was still alive, and he was clearly surprised by this. He claimed that perhaps seeing his brother might be the only thing that could change or otherwise help him. He also said that he had risked his own life to save Akira’s the night of the fire, and he expressed great relief that Akira really had survived. He tells the reporter exactly what she wants to hear in a very convincing manner, and this allows him to carry out his true plan of finishing off his family.

This is not to say Asakura is a master manipulator. He can’t maintain a façade for long if he keeps becoming vexed. If it seems as though his manipulation is working, then he will force himself to be patient enough to see things through to the end. When it seems his plans are for naught, he’ll quickly spiral into out-of-control rage. Failure isn’t something he tolerates very well.

When his lawyer, Kitaoka, fails to prove him innocent, this causes Asakura to carry a huge grudge that sticks with him throughout the series. Kitaoka quickly becomes Asakura’s primary target, even though his continued targeting of the other man makes him rather predictable and easier for the police to recapture. He also knows Kitaoka won’t fall for any of his attempts at verbal manipulation, which means he won’t even try that on the lawyer.

In a fight, he’s not very tactical. He prefers using raw power to win, and he is very much a brawler. He does have a Steal Vent card that allows him to steal the weapons of another, but the only time he ever uses this is to disarm an opponent—he won’t adapt to another’s weapon and is comfortable enough with his own. This limits his potential strategies, which usually just boil down to “hit the other guy harder than he’s hitting you.” There’s no real sense of style to Asakura’s fighting; he just goes with whatever option he thinks will cause the most damage and give him the most pleasure. He’s pretty unstable, and it’s not really hard to just get him to go completely wild.

Asakura is a fearsome opponent in part because it seems like he has nothing to lose. He is close to no one and is fighting for no reason other than to fight. He alone out of all the Riders in the Rider War seems to revel in the very act of fighting. He doesn’t seem to fear injury or death in the slightest. He’s also aware that people find him unstable and intimidating, and he’ll use that to toy with his opponents. Toying with them in such a manner seems to be a source of great enjoyment for him.

He does what he wants when he wants. Although he generally quite enjoys fighting, he’ll set that aside for the moment to take care of his needs. On one occasion, he’s being challenged to a fight, but he’s sleepy…so he calmly refuses, rolls over, and goes to sleep right where he is. He’s totally unaffected by the other party’s anger towards him and is clearly unworried enough to go to sleep. If the other party had pressed the issue, it's likely Asakura would have revived, beaten the other into a pulp, and then gone to sleep like nothing at all had happened.

His time in Wonderful Worlds taught him a few things. He became desensitized to weirdness to a certain extent. There were talking ponies and talking Pokemon. He was dead and got to come back anyway. He got to see people with powers different from his own. Although he would never admit it, his time in the game was probably good for his self-restraint, thanks to the rule that Reapers could not directly harm Players and that the punishments levied on him for actually breaking those rules were highly unpleasant. (Taking his Advent Deck away so he couldn't cause as much damage? Low blow.) He learned that tiny, multicolored ponies could actually be dangerous.

Strengths: Asakura has quite a few powers and abilities as detailed in his Wonderful Worlds app ">here, but he's not going to have much thanks to side effects of his trip to Equestria. He won't have his Advent Deck, the source of much of his power, and his Mirror Monsters will, for the moment, be missing in action.

He's still a Reaper, and he can still traverse between the UG (the Underground, the plane of the dead) and the RG (the Realground, the plane of the living). He can erect invisible walls in the UG to block Players' progress...but if no one else is really in the UG and he's not in the Reaper's Game anymore anyway, that gets kind of pointless really fast. From the UG, he can harass people in the RG by attempting to put emotions (and with him, it's always negative) in their heads, but given the game's power nerfing, that won't do him too much good unless his victim has an exceptionally weak will. He also has skeletal Reaper wings, which will at least allow the baby snake to fly up and glare at people at eye level instead of scowling at their ankles after they've accidentally stepped on him or shown no reaction to his attempts to bite them.

Asakura is a notoriously stubborn survivalist. He will do anything to survive. He is the least picky eater ever in the history of ever, and he will quite literally eat anything if he thinks he can get it down. At one point, he claims to have eaten dirt in order to survive, and at another, he's stolen some oyster pasta and goes so far as to eat the oyster shells. He's also nonchalant about doing things like roasting lizards on a stick over a fire he started in a trash can. Despite this willingness to survive regardless of what he ends up eating, he seems to hold his personal safety in no great regard, which lends him a certain amount of fearlessness.

Weaknesses: Asakura has quite the temper, is devoid of anything like empathy, and is not that patient. He's capable of scheming and plotting with some degree of patience (as evidenced by a couple of his jailbreaks), but at the first sign that things aren't going according to plan, he'll flip out and get violent. He has little to no patience with anyone else unless he thinks he can use them. His interpersonal skills are pretty much nonexistent. He rarely bothers with personal hygiene, and someone should make him take a bath.

In addition to this, he will be a tiny little baby snake and will have all the weaknesses that come with being a baby snake. He can be picked up and hauled around despite all his protests, and he'll need something to keep him warm and preferably snuggly at night. He is not at all physically dangerous, even though he still thinks he is. He has fangs, but they're blunt to the point of being useless. He's not even poisonous.

He is seriously lacking in the caution department, especially if he thinks he's onto something that would give him a good fight. Asakura can also be stopped dead in his tracks by The Stare from Fluttershy or Fluttercruel, which vexes him greatly. It's at least an easy way to bring him under control.

Possessions: He will be showing up with nothing but the tiny wings on his back. His Advent Deck and Mirror Monsters should be around here SOMEWHERE, but, alas, they're not on him.

Pony/Animal type: Adorable baby snake.
Cutie Mark: N/A because baby snake, but if he had one, it would be a purple cobra. Pictures of snakes on snakes. Snakeception.
Pony Snake Picture: Here.

SAMPLES
First Person:
[That sure is an angry little snake locked in a mesh cage you're looking at, Equestria. He's started up the visual feed, and he's hopping mad...or at least as hopping mad as a legless little snake can get. Really, it's almost adorable, with how angry he is and how teeny he is. Awwww, lookit the widdle snakey-wakey get all upset.]

You really think this is going to hold me? Really? I've broken out of better prisons than this and had more fun doing it! When I get out of here, you're all going to pay!

[This would probably be more intimidating if he weren't a foot long and penned up in the same sort of mesh you'd make a screen door out of. Plus, when he talks, it's high-pitched and he hangs on to the s-sound a little too long.]

I don't know how this has happened, and I don't really know or care why. I was bound to end up in hell sooner or later, but that doesn't mean I can't have any fun. All of you ponies? You vex me. Every single one of you vexes me. I don't handle being vexed very well. Somehow, I've got to work off that vexation.

[There's teeny snake growl and a bit more fruitless rattling of the cage, and, whoops, he's flailed around in it enough to make it start wobbing.]

I will get out of here, and when I do--

[The rest of that threat is cut off as the cage finally falls over, rattling Asakura around. Little snake's all disoriented.]

...how vexing…

Third Person:
Asakura was, at this point in time, a snake of very few pleasures in life. It was difficult to hit anyone when you lacked proper fists--or limbs aside from tiny, adorable Reaper wings--and this stupid snake body wasn't even venomous. Or if it was, Asakura's fangs were too tiny and blunt for it to make any difference. He was, as he was often wont to say, vexed.

This meant he had to make his own fun. He wasn't big or strong enough to go around beating people up anymore, and while he wasn't too concerned about his own personal safety, getting stomped on by hooves got old after a while. Feeding himself made things a bit more interesting, but he'd found a very large mouse earlier that week. There was still a small lump in his belly, and eating again only would have made him feel sick and overstuffed. Plus, there was something to be said for only waiting to hunt until you were hungry. It made things more fun somehow.

Asakura still had his ability to vanish into the Underground and reappear in the Realground, and that's exactly what he was doing today. No one was safe from a tiny purple winged snake randomly appearing in the middle of whatever it was they were doing, giving a shout, and then vanishing again. Really, it was almost as though he were a tiny malevolent snake spirit haunting the place.

A snake's got to have fun somehow. Sure, he'd failed to think of what might happen if he got caught rather than pounded in retaliation. He was so used to running around and rampaging however he liked that police interference was merely part of the game, and there weren't even any guns in this pony town. However they wanted to try to contain him, he'd escape. He always had.

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Takeshi Asakura

November 2013

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